Alice in Wonderland
Interactive Web Prototype
Three.js, WebGL, GLB Assets, Skybox Worlds, Rule-Based Interaction
Self-Initiated Project, 2026
Live Site ↗ (Desktop only)
Interactive Web Prototype
Three.js, WebGL, GLB Assets, Skybox Worlds, Rule-Based Interaction
Self-Initiated Project, 2026
Live Site ↗ (Desktop only)
A clock changes the light of the world, a pill alters scale, cards scramble movement, flowers speak through fading typography, bubbles release gravity, and keys open alternate skybox worlds. The project treats the story less as an illustration and more as a rule system — a strange interface where the physics of the world can briefly go wrong.
Floating Rules
Clock, Time Distortion
The White Rabbit’s time anxiety becomes a light-based shift.
Pill, Scale Shift
Alice’s changing body scale becomes a temporary world-scale effect.
Card, Rule Shuffle
The Queen’s cards disturb the motion logic of the scene.
Flower, Typographic Voice
Talking flowers become oversized fading language.
Bubble, Gravity Release
A fragile object that loosens and reshuffles space.
Key, World Transition
A portal object that opens another skybox world.